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KS1/2 computing lesson plan – Create your own mobile style games

Key Stage

KS1, KS2


Years 1-6


Use elements from your current topic to design your own Candy Crush style addictive games, says Adam Foster…

Candy Crush is a very popular and addictive three-in-a-row game that many children in your school will be aware of (and many of your commuting teachers, if we’re honest!).

This lesson harnesses this enthusiasm by helping your pupils to make a Candy Crush style game to learn core non-coding computing skills such as finding, saving and importing images, and learn how this can be applied to other subjects.

It can be taught across both KS1 and 2 and leads nicely into other coding games.

What they’ll learn

  • Understand the basic components needed for game creation (non-coding)
  • Build a game based on a specific subject or theme
  • Find, save and import digital images
  • Use online art tools

KS1/2 computing lesson plan – Create your own mobile style games

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