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As they always say at Technology & Innovation magazine: what matters in education, is what works – but given the dizzying variety of edtech resources available for schools, with more being added all the time (often accompanied by extremely shiny sales brochures and impressive statistics to back up claims of effectiveness), how on earth are time-strapped teachers and leaders supposed to identify exactly where their increasingly stretched budget should be invested?
Tech for Teachers is an awards scheme launched this year to address precisely this question. Back in the summer of 2017, Technology & Innovation invited developers and manufacturers to share with them the very best classroom innovations they had to offer, under seven curriculum linked category headings (and for no cost).
Eventually, they were able to narrow the entries down to shortlists of five resources per category, which were then passed across to the magazine’s expert judges for even more rigorous assessment.
The judges really put the finalists through their paces, grading each one according to a set of five criteria:
Following their deliberations, Technology & Innovation is now able to share with you the final results: 35 genuinely brilliant edtech innovations, each with the potential to enhance teaching and learning in your classroom, and support students towards better outcomes.
Within every category you’ll find a five-, four- and three-star winner, as well as two further finalists.
From established industry giants to small startups; and from free apps to licenced, whole-school software solutions, there’s a fantastic range of options here – so read on, and prepare to be inspired…
The full list of winners is as follows:
5* winner: HegartyMaths
4* winner: Mathster (Think Academic)
3* winner: Sumaze! (Maths in Education)
Category finalists: Doodlemaths (EZ Education) and bettermarks (Collins Education)
5* winner: Literacy Planet
4* winner: DocsPlus (Crick Software)
3* winner: ReadingWise
Category finalists: Renaissance Star Reading and Macbeth Interactive Motion Comic (Classical Comics)
5* winner: ClassVR (Avantis Education)
4* winner: Oaka Digital (Oaka Books)
3* winner: GCSEPod (Soundbite Learning UK)
Category finalists: Humanoid 4D+ (Education Harbour) and GCSE Achieve (BKSB)
5* winner: LyricsTraining (Elasthink S.L.)
4* winner: Duolingo
3* winner: Vocab Express (Collins Education)
3* winner: ilini
Category finalist: Hearitfirst (theLanguageApp)
5* winner: The CREATE Education Project
4* winner: Solar STEM Solar car/boat (Solar Active)
3* winner: LEGO® MINDSTORMS® Education EV3
Category finalists: K’NEX STEM Explorations Swing Ride Building Set and Seebox
5* winner: PG Online
4* winner: BBC micro:bit
3* winner: FUZE Coding Workshops
Category finalists: pi-top (CEED) and Mirobot (Mime Industries)
5* winner: Digital Theatre+
4* winner: MoovBank (balletboyz)
3* winner: HUE Animation Studio (Ascent IT)
Category finalists: VIP Studio Sessions (Charanga) and Sight-Reading Trainer (ABRSM)
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