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KS2 pupils can gain a deeper insight into science and computing when you use WeDo 2.0 from LEGO Education to create engaging, high impact lessons.
The hands-on tools encourage pupils to get involved in science exploration by asking questions, analysing data and communicating their findings, while the curriculum pack covers real science practices linked to the National Curriculum, including gathering evidence, carrying out investigations and designing prototypes.
You will also be delivering computing curriculum objectives. The core set comes with a programmable SmartHub motor, two sensors and 280 building elements, plus software which includes one Get Started Project, to deliver an introductory experience to the resource.
Available for both desktop and tablets, the WeDo 2.0 software provides an easy-to-use, icon-based programming environment that gives life to pupils’ LEGO® models.
To help get you started, there’s an introductory tutorial that covers how to use the hardware and software, a documentation tool and a demonstration project. In fact, you can download the software right now and begin finding out how classroom-friendly technology can support you in making science lessons come to life.
Promote investigation, experimentation and develop computing skills. Built on the National Curriculum for science, the WeDo 2.0 Curriculum Pack delivers key science content while incorporating activities across computing. Included is material for delivering 17 projects totalling more than 40 hours of content, plus resources such as learning grids, integrated assessment tools and ideas for differentiation.
Deliver the computing curriculum at Key Stage 2 with the Computing Extension Projects, which provides eight computing extension projects linked to the science projects within the core WeDo 2.0 Curriculum Pack.
These projects enable pupils to learn fundamental computing and programming concepts in a real-world context. Using relevant technology and basic programming, pupils will solve real-life problems, giving them the confidence to ask questions and find solutions to problems.
Providing over 24 hours of content in total, each extension project includes a detailed lesson plan, a description of the programming tasks and some programming guidance for teachers to support them in developing pupils’ programming skills.
• Design, write and debug programs that accomplish specific goals; solve problems by decomposing them into smaller parts
• Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
• Use logical reasoning to explain how simple algorithms work and to detect and correct errors
• Select, use and combine a variety of software on a range of digital devices to design and create a range of programs
• Use technology safely, respectfully and responsibly
Find out more at the LEGO Education website
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